继承
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| class B{ public : };
class A : public B { };
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继承权限影响的什么 类外对于访问子类对继承父类的方法和属性的访问权限
继承的好处:
- 代码的复用性
- 逻辑上的递进关系
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#include <iostream> using namespace std;
#define BEGINS(x) namespace x { #define ENDS(x) }
BEGINS(test1)
class Base { public : int x; protected : int y; private : int z;
};
class public_Bace : public Base { public : void main() { x = 2; y = 2; } };
class protected_Bace : protected Base { public : void main() { x = 2; y = 2; } };
class private_Bace : private Base { public : void main() { x = 2; y = 2; } };
int main() { public_Bace a; a.x = 3;
protected_Bace b;
private_Bace c;
return 0; } ENDS(test1)
BEGINS(test2)
class Base { public : Base(string name) : class_name(name){} int x; string class_name; private : int y; };
class A : public Base { public: A() : Base("class_A"){} };
class B : public Base { public: B() : Base("class_B"){} };
class C : public Base { public: C() : Base("class_C"){} };
void func(Base &b) { cout << "nput class : " << b.class_name << endl; return ; }
int main() { A a; B b; C c; func(a); func(b); func(c);
cout << "sizeof(Base) = " << sizeof(Base) << endl; cout << "sizeof(A) = " << sizeof(A) << endl; return 0; }
ENDS(test2)
BEGINS(test3)
class Base { public : Base(string name) : class_name(name){} int x; string class_name; private : int y; };
class A : public Base { public: A() : Base("class_A"){} };
class B : public Base { public: B() : Base("class_B"){} };
class C : public Base { public: C() : Base("class_C"){} };
void func(Base *b) { cout << "nput class : " << b->class_name << endl; return ; }
int main() { A a; B b; C c; func(&a); func(&b); func(&c); return 0; }
ENDS(test3)
int main() { test3::main(); return 0; }
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继承-构造函数
构造顺序与析构顺序一定是相反的
先构造一定后析构
先析构子类的属性后析构父类的属性
菱形继承-多继承
是不是所有的面向对象语言都允许多继承? 不是
C#、java 是不允许多继承的
A ( run () )
B ( run () )
C ( run () )
D ( run () )
菱形继承有些场景是可以编译通过但是输出不确定
先是完成 基类构造 在完成 派生类构造
拷贝&赋值–继承
先完成父类的拷贝行为 在完成子类的拷贝行为
拷贝行为
拷贝构造函数:显示调用父类拷贝构造
赋值运算符:显示调用父类的赋值运算函数
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#include <iostream> using namespace std;
#define BEGINS(x) namespace x { #define ENDS(x) }
BEGINS(test1)
class Base { public : int x; protected : int y; private : int z;
};
class public_Bace : public Base { public : void main() { x = 2; y = 2; } };
class protected_Bace : protected Base { public : void main() { x = 2; y = 2; } };
class private_Bace : private Base { public : void main() { x = 2; y = 2; } };
int main() { public_Bace a; a.x = 3;
protected_Bace b;
private_Bace c;
return 0; } ENDS(test1)
BEGINS(test2)
class Base { public : Base(string name) : class_name(name){} int x; string class_name; private : int y; };
class A : public Base { public: A() : Base("class_A"){} };
class B : public Base { public: B() : Base("class_B"){} };
class C : public Base { public: C() : Base("class_C"){} };
void func(Base &b) { cout << "nput class : " << b.class_name << endl; return ; }
int main() { A a; B b; C c; func(a); func(b); func(c);
cout << "sizeof(Base) = " << sizeof(Base) << endl; cout << "sizeof(A) = " << sizeof(A) << endl; return 0; }
ENDS(test2)
BEGINS(test3)
class Base { public : Base(string name) : class_name(name){} int x; string class_name; private : int y; };
class A : public Base { public: A() : Base("class_A"){} };
class B : public Base { public: B() : Base("class_B"){} };
class C : public Base { public: C() : Base("class_C"){} };
void func(Base *b) { cout << "nput class : " << b->class_name << endl; return ; }
int main() { A a; B b; C c; func(&a); func(&b); func(&c); return 0; }
ENDS(test3)
BEGINS(test4)
class ATTR_BASE { public: ATTR_BASE(string name) : name(name){ cout << "construct " << name << endl; } ~ATTR_BASE() { cout << "destructor" << name << endl; } string name; };
class ATTR1 : public ATTR_BASE{ public : ATTR1(string name) : ATTR_BASE(name) {} };
class ATTR2 : public ATTR_BASE{ public : ATTR2(string name) : ATTR_BASE(name) {} };
class Base { public: Base() : attr1("attr1 in Base"), attr2("attr2 in Base") { cout << "Base constructor done" << endl; } ~Base() { cout << "Base destructor don" << endl; } private : ATTR1 attr1; ATTR2 attr2; };
class A : public Base { public : A() : attr1("attr1 in A"), attr2("attr2 in A"){ cout << "A constructor don" << endl; } ~A() { cout << "A destructor don" << endl; } private : ATTR1 attr1; ATTR2 attr2; };
int main() { A a; return 0; }
ENDS(test4)
int main() { test4::main(); return 0; }
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构造析构顺序

拷贝构造
拷贝构造行为方式 :
默认的 : 默认调用每一个属性的拷贝函数默认的调用父类的拷贝函数